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Jyn Erso's Real-Time Hair

Turntable and rendered in Unreal Engine

This was rendered in Unreal Engine, and hair textures were applied.

This was rendered in Unreal Engine, and hair textures were applied.

The showcase of hair cards without textures.

The showcase of hair cards without textures.

I made the hair texture with Fiber Shop.
It is very handy to control and produce each hair group. And easy to edit each hair group by parameter slide bar

I made the hair texture with Fiber Shop.
It is very handy to control and produce each hair group. And easy to edit each hair group by parameter slide bar

I produce the textures I need from Fiber Shop as well.

I produce the textures I need from Fiber Shop as well.

I made the whole hair process with GS CurveTools. This is the Maya plugin that is a powerful tool for making real-time hair. I also use its layer to organize the hair group layer, so I can easily overlay the hair groups until the final layer.

I made the whole hair process with GS CurveTools. This is the Maya plugin that is a powerful tool for making real-time hair. I also use its layer to organize the hair group layer, so I can easily overlay the hair groups until the final layer.

The breakdown of layered hair groups in the front.

The breakdown of layered hair groups in the front.

The breakdown of layered hair groups in the Back.

The breakdown of layered hair groups in the Back.

I took the references for the real actor's hairstyle. The references save tons of time to make realistic hairstyle.

I took the references for the real actor's hairstyle. The references save tons of time to make realistic hairstyle.

This is a personal project and this project is also a part of the Star Wars character Jyn Erso.
More stuff from personal work "Jyn Erso" will be coming soon!