This was rendered in Unreal Engine, and hair textures were applied.
The showcase of hair cards without textures.
I made the hair texture with Fiber Shop.
It is very handy to control and produce each hair group. And easy to edit each hair group by parameter slide bar
I produce the textures I need from Fiber Shop as well.
I made the whole hair process with GS CurveTools. This is the Maya plugin that is a powerful tool for making real-time hair. I also use its layer to organize the hair group layer, so I can easily overlay the hair groups until the final layer.
The breakdown of layered hair groups in the front.
The breakdown of layered hair groups in the Back.
I took the references for the real actor's hairstyle. The references save tons of time to make realistic hairstyle.
This is a personal project and this project is also a part of the Star Wars character Jyn Erso.
More stuff from personal work "Jyn Erso" will be coming soon!